Villager Rescue 3 | |
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Mission Type | Story Mission |
---|---|
Charisma Cost | 18 |
EXP | 227 |
Base Gold (3★ Gold) | 900 (1350) |
Life | 3 |
Initial Unit Points | 10 |
Deployed Unit Limit | 10 |
Number of Enemies | 56 |
4★ Conditions | Only male units |
Prerequisite | Villager Rescue 2 |
Unlocks | Thieving Arson Wolves' Den Mysterious Beast |
Villager Rescue 3 (住民救出3) is the eighth Story Mission. It is similar to the previous mission, with enemies attacking from all sides, but now there is also a second base point to defend.
The story splits three ways at this point. Thieving Arson continues the main story while Wolves' Den and Mysterious Beast are optional side missions.
Enemies[]
Enemies | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
![]() Goblin Soldier ×34 |
Melee Goblin |
Physical | 512 | 112 | 0 | 101 Initial: 12 |
700 1 UP |
|
![]() Goblin King ×5 |
Melee Goblin |
Physical | 720 | 160 | 50 | 153 Initial: 0 |
700 2 UP |
|
![]() Soldier ×5 |
Melee Human |
Physical | 1200 | 240 | 50 | 131 Initial: 10 |
600 1 UP |
|
![]() Archer ×2 |
Ranged (100) Human |
Physical | 880 | 250 | 50 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
|
![]() Wolf ×6 |
Melee Beast |
Physical | 800 | 120 | 20 | 53 Initial: 12 |
1300 1 UP |
|
![]() Mage ×3 |
Ranged (100) Human |
Magic Splash 133 |
720 | 200 | 20 MR 5 |
157 Initial: 24 Move: 121 Missile: 6 |
500 2 UP |
|
![]() Bandit ×1 |
Melee Human |
Physical | 2560 | 176 | 40 | 162 Initial: 45 |
550 1 UP |
4★ Enemies | ||||||||
---|---|---|---|---|---|---|---|---|
Enemy | Unit Type |
Attack Type |
HP | ATK | DEF MR |
Attack Speed |
MOV UP |
Notes |
![]() Goblin Soldier ×34 |
Melee Goblin |
Physical | 1280 | 280 | 0 | 101 Initial: 12 |
700 1 UP |
|
![]() Goblin King ×5 |
Melee Goblin |
Physical | 1800 | 400 | 50 | 153 Initial: 0 |
700 2 UP |
|
![]() Soldier ×5 |
Melee Human |
Physical | 3000 | 600 | 50 | 131 Initial: 10 |
600 1 UP |
|
![]() Archer ×2 |
Ranged (100) Human |
Physical | 2200 | 250 | 50 | 166 Initial: 24 Move: 121 Missile: 3 |
500 1 UP |
|
![]() Wolf ×6 |
Melee Beast |
Physical | 2000 | 300 | 20 | 53 Initial: 12 |
1300 1 UP |
|
![]() Mage ×3 |
Ranged (100) Human |
Magic Splash 133 |
1800 | 200 | 20 MR 5 |
157 Initial: 24 Move: 121 Missile: 6 |
500 2 UP |
|
![]() Bandit ×1 |
Melee Human |
Physical | 6400 | 440 | 40 | 162 Initial: 45 |
550 1 UP |
Dialogue[]
Villager Rescue 3 dialogue |
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Anna: These two buildings are the last we must protect. (Clear) Anna: It seems that was all of them. Let's rescue those people. Anna: With this we can save all the remaining refugees. |
Drops[]
Drop | Soldier A Lv. 5 | Soldier (Magic) A Lv. 5 | Roy Lv. 5 | Completion Bonus |
Valerie |
---|---|---|---|---|---|
Number of Drops | 2 | 2 | 1 | ||
EXP | 60 | 60 | 90 |
Strategy[]
Tutorial |
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This is where we get that second Valerie I've been talking about. So after this (and getting this Valerie up to snuff) we'll be hitting up Cloris' Urgent Mission Drill. ![]() Now this could potentially cover the stage, but let's make sure, shall we? First up, we place the Prince (he should be quite strong by now, plus if you get him the "Descendant of the Hero" title, he gives a good buff to your units) blocking the lower left entrance, since the healer can't reach Phyllis, this way there's no need to concern yourself with that. Next up, there's your main Valerie, which you'll place as soon as you have 28 UP, right below Katie, where he can help with some of the later reinforcements. And lastly, blocking the lower right entrance, place Leeanne (or any other armored unit you may have). After this, you can just watch as things die, burn, get shot...Oh, and be sure to active your healers' skills when the enemy mages appear. Okay, now that this is done, let's get that Cloris we wanted, how about that? If your level range is as discussed (15~20 for the favorite characters and 10 to the others) you should have no problem through it. I'd recommend watching Eth Eternal's guide for that, or VP Games very good guides, both of them. Should help you out if you're ever stuck on any one of those. Oh, and Roy! Of course, now we can get a few copies of the man, get him to minimal cost, all that fun stuff. I know having to get a bronze unit pretty much every stage is frustrating, but in a pinch, they will save your life. For example, in a stage with too many heavy armors for archers to be viable, you'll surely want to have mages, and since so far we only have two copies of Valerie (unless you were lucky enough to get a higher quality mage from Premium) Roy swoops in and saves the day. His range is a little shorter than Valerie's, and his attack much lower, but magic ignores defense. |
3★ with level 1 units |
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