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Withdrawal Upon Death[]

Self-Withdrawal[]

Self-Withdrawal
Ability Name Effect Units Notes
Hidden Supporter
(edit info)
Cannot be healed.

When withdrawn, can be redeployed after a fixed time.

Can only have 1 of this character per team.

Does not count towards the deployment limit.

Sayo AW Icon.png
AW Icon.png
  • Can be redeployed after 30 seconds.
  • Skill is reset to initial timer.


Living Life in a Fatal Situation
(edit info)
Power will not decrease in Makai.

Upon skill activation, current HP decreases by 70%.

When defeated, it is instead treated as a withdrawal.

Barbara AW Icon.png
AW Icon.png


Diyu's Thunder
(edit info)
When defeated, it is instead treated as a withdrawal.

Upon defeat, all nearby enemies take damage and have their movement halted.

Shu-Xian Icon.png
  • Time stop effect lasts 12 seconds.
  • Damage is affected by skills.


Corpse Technique: Hopping Limb Manipulation
(edit info)
Can employ Corpse Marionettes.

When defeated, it is instead treated as a withdrawal.

When this unit or the Corpse Marionettes are defeated, all nearby enemies take damage and have their movement halted.

Chibi Shu-Xian Icon.png
Shu-Xian AW Icon.png
AW Icon.png
  • Begins with 2 tokens; Can employ up to 1 simultaneously.
  • Corpse Marionettes have 1 Block.
  • Time stop effect lasts 12 seconds.
  • Damage is affected by skills.


Curse of Deathly Agony
(edit info)
Power will not decrease in Makai.

When defeated, it is instead treated as a withdrawal.

Upon defeat only, all nearby enemies take damage and have their movement halted.

Melvina AW Icon.png
AW Icon.png
  • Time stop effect lasts 13 seconds.
  • Damage is affected by skills.


Cowardly Attack
(edit info)
Power will not decrease in Makai.

When defeated, it is instead treated as a withdrawal.

The following effects occur at random:

Prisna AW Icon.png
AW Icon.png
  • 20% chance for Triple Shot
  • 30% chance to ignore Defense and MR
  • 20% chance to increase Attack by 3x
  • 6% chance to kill enemies in 1 hit


Stone Wall
(edit info)
While deployed, all allies have a 5% chance to nullify damage.

When defeated, it is instead treated as a withdrawal.

Sill Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Iron Wall
(edit info)
While deployed, all allies have a 10% chance to nullify damage.

When defeated, it is instead treated as a withdrawal.

Sill Icon.png
AW Icon.png
  • Nullifies both physical and magical attacks. Does not affect DoT and counterattacks.
  • Nullification buffs have a hidden category associated with them. Buffs of the same type will not stack; the largest effect will override all others. For more information, see Nullification.


Group Withdrawal[]

Group Withdrawal
Ability Name Effect Units Notes
Evil-Dispelling Oracle
(edit info)
Completely negates status effects.

While deployed, all allies gain +5 MR.

During skill use, all allies within range that are slain are instead withdrawn.

Karin AW Icon.png
AW Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.


Class and Faction Withdrawal[]

Class Withdrawal
Ability Name Effect Units Notes
Withdrawal Support
(edit info)
While on the active team, all allied Soldiers and Heavy Armors gain 20% HP.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Altair AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 20% to the boost rate).


Absolute Defensive Resolve
(edit info)
Upon deployment, generates a barrier that absorbs up to 3000 total damage from enemies.

While deployed, when an allied Heavy Armor or Royal Guard is slain, they are instead withdrawn.

Chibi Mireille Icon.png
Mireille Icon.png


Counteroffensive Defense Formation
(edit info)
Upon deployment, generates a barrier that absorbs up to 5000 total damage from enemies.

While deployed, all allied Heavy Armors and Royal Guards gain 5% Attack and 10% Defense.

When one of the above-mentioned units is slain, they are instead withdrawn.

Mireille AW Icon.png
AW Icon.png


Prayer of Safe Return
(edit info)
While deployed, when an allied Valkyrie is slain, they are instead withdrawn.
Reshia Icon.png


Protector of Heroic Spirits
(edit info)
While on the active team, all allied Valkyries, Pegasus Riders, and Dragon Riders gain 15% HP.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Reshia AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 15% to the boost rate).
  • This ability also affects
    Evil Dragon Knights.


Ultimate Heartless Edge
(edit info)
Increased chance to kill an enemy in one hit.

30% chance to attack again with no delay.

Berna AW Icon.png
AW Icon.png
  • Triples chance of assassination.
  • With the class passive, chance will be 3% for basic attacks.
    • 21% chance if Berna is a Night Assassin.
    • 0% chance if Berna is an Enforcer.
  • During skill use, chance will increase to 33%.
    • 51% chance if Berna is a Night Assassin.
    • 30% chance if Berna is an Enforcer.


Samurai Spirit
(edit info)
While on the active team, all allied Samurai gain Cost -1.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Hibari AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.


Beast King Claws Great Whirlwind
(edit info)
40% chance to attack all nearby land-based enemies simultaneously.

60% chance during skill use.

While deployed, when an allied Monk is slain, they are instead withdrawn.

Alice AW Icon.png
AW Icon.png
  • Range is 120.
  • Can occur as long as an enemy is within range, even when not blocking.


Magic Warrior's Oath
(edit info)
While on the active team, all allied Magic Fencers and Mage Armors gain Cost -1.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Siena AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.


Holy Prayer
(edit info)
While on the active team, all allied Angel class units gain Cost -1.

While deployed, when one of the above-mentioned units is slain, it is treated as a withdrawal.

Sereina AW Icon.png
AW Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.


Descendant of the Dragon King
(edit info)
While deployed, if an allied Dragonfolk or Dragon Rider is slain, they are instead withdrawn.
Chibi Eldora Icon.png
Eldora Icon.png


Lord of Dragons
(edit info)
While deployed all allied Dragonfolk and Dragon Riders gain 20% Attack.

When one of the above-mentioned units is slain, they are instead withdrawn.

Eldora AW Icon.png
AW Icon.png


Imperial Knight's Inspiration
(edit info)
While on the active team, all allied Imperial Knights gain 7% HP and Attack.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Aleese AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
Race Withdrawal
Ability Name Effect Units Notes
Descendant of the Dragon King
(edit info)
While deployed, if an allied Dragonfolk or Dragon Rider is slain, they are instead withdrawn.
Chibi Eldora Icon.png
Eldora Icon.png


Lord of Dragons
(edit info)
While deployed all allied Dragonfolk and Dragon Riders gain 20% Attack.

When one of the above-mentioned units is slain, they are instead withdrawn.

Eldora AW Icon.png
AW Icon.png


Feast of Immortality
(edit info)
While deployed, if an allied Undead is slain, they are instead withdrawn.
Chibi Ema Icon.png
Ema Icon.png


Kyouka Suigetsu
(edit info)
Can employ Kyouka Suigetsu.

While deployed, if an allied Undead is slain, they are instead withdrawn.

Ema AW Icon.png
AW Icon.png
  • Begins with 3 tokens; Can employ up to 1 simultaneously.
  • Kyouka Suigetsu are copies of Ema without skills, abilities, or affection bonuses, and do not count toward the deployment limit.


Dark Elf Queen
(edit info)
Magic Resistance +50.

While deployed, all allied Elves and Dwarves gain 15% Attack.

When one of the above-mentioned units is slain, they are instead withdrawn.

Dorothea AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.


Hyakki Yagyou
(edit info)
While on the active team, all allied Youkai gain Cost -1.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Shino Icon.png
  • Result calculated before sortie.
  • Stacks with Abilities of a different name.
  • This ability's active team effect is overridden by Senki Yagyou.


Senki Yagyou
(edit info)
While on the active team, all allied Youkai gain 7% Attack and Cost -2.

While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.

Shino AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 7% to the boost rate).
Country Withdrawal
Ability Name Effect Units Notes
White Guardian Spirit Beast
(edit info)
Deployment Cost +1; Attack and Defense +15%, Magic Resistance +10.

While deployed, if an allied Imperial unit is slain, they are instead withdrawn.

Kyuubi AW Icon.png
AW Icon.png
  • Boosted stats already displayed in unit's status.
  • The resulting number was truncated after the decimal point.
Seasonal Withdrawal
Ability Name Effect Units Notes
Nightmare Halloween
(edit info)
While deployed, all allied Halloween units gain 5% Attack and Defense.

When one of the above-mentioned units is slain, they are instead withdrawn.

Eden (Halloween) AW Icon.png
AW Icon.png



Redeployment[]

Self-Redeployment[]

Self Redeployment
Ability Name Effect Units Notes
Resortie After Withdrawal
(edit info)
When withdrawn, can be redeployed after a fixed time.
Chibi Luxe Icon.png
Luxe Icon.png
  • Can be redeployed after 20 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer


Watchdog
(edit info)
Initial skill time is decreased by 30%

When withdrawn, can be redeployed after a fixed time.

Christa AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Can be redeployed after 20 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer


Present Redelivery
(edit info)
Restores 80% of UP cost upon withdrawal.

When withdrawn, can be redeployed after a fixed time.

Kanon (Christmas) Icon.png
  • Can be redeployed after 20 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer.


Flustered Santa
(edit info)
Restores 100% of UP cost upon withdrawal.

When withdrawn, can be redeployed after a fixed time.

In addition, all nearby enemies take damage and have their movement halted.

Kanon (Christmas) AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer.
  • Time stop effect lasts 3 seconds.
  • Damage is affected by skills.


Fast Resortie
(edit info)
(Self) Cost -2.

When withdrawn, can be redeployed after a fixed time.

Luxe AW Icon.png
AW Icon.png
  • Can be redeployed after 10 seconds.
  • Death does not count as withdrawal.
  • Skill is reset to initial timer


Group Redeployment[]

Upon Skill Activation
Ability Name Effect Units Notes
Flame of Rebirth
(edit info)
While deployed, all allies gradually recover HP.

During skill use, recovery is tripled.

Upon skill activation, the last slain unit may be redeployed after a fixed time.

Farne AW Icon.png
AW Icon.png
  • Recovers 12HP/0.5s.
  • Regenerates 36HP/0.5s during skill use.
  • Regeneration is disabled when this unit is paralyzed.
  • Regen does not affect units that cannot recover HP.
  • Regen always stacks (even with abilities of the same name).
  • Affected units can be redeployed after 20 seconds.
  • Skills are reset to their initial timer.
  • Also affects units who were slain before the unit with this ability was deployed.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Unicorn's Divine Protection
(edit info)
Completely negates status effects.

Upon skill activation, the last slain or withdrawn unit may be redeployed after a fixed time.

Holly Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Affected units can be redeployed after 15 seconds.
  • Skills are reset to their initial timer.
  • Also affects units who were slain or withdrawn before the unit with this ability was deployed.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Mysterious Holy Horn
(edit info)
Completely negates status effects.

Upon skill activation, the last slain or withdrawn unit may be redeployed after a fixed time.

Holly AW Icon.png
AW Icon.png
  • Unit is immune to any and all status effects (including HP damage over time maps). This does not apply to weather effects.
  • Affected units can be redeployed after 10 seconds.
  • Skills are reset to their initial timer.
  • Also affects units who were slain or withdrawn before the unit with this ability was deployed.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.
During Skill Use
Ability Name Effect Units Notes
Light of Miracles
(edit info)
During skill use, cannot deal a fatal blow.

In addition, all other allies within range that are slain may be redeployed after a fixed time.

Xing-Fu Icon.png
  • Affected units can be redeployed after 60 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Auspicious Beast's Protection
(edit info)
While on the active team, all allies' HP increases by 5%.

During skill use, cannot deal a fatal blow.

In addition, all other allies within range that are slain may be redeployed after a fixed time.

Xing-Fu AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Stacks with Abilities of a different name (adds 5% to the boost rate).
  • Affected units can be redeployed after 60 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Class and Faction Redeployment[]

During Skill Use
Ability Name Effect Units Notes
Holy Flame's Light
(edit info)
Initial skill time is decreased by 40%.

During skill use, all allied Christmas units within range that are slain may be redeployed after a fixed time.

Solano (Christmas) AW Icon.png
AW Icon.png
  • Result calculated before sortie (truncates after the decimal point).
  • Affected units can be redeployed after 40 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Deceitful Black Clouds
(edit info)
50% chance to ignore magic resistance.

During skill use, all allied Youkai that are slain may be redeployed after a fixed time.

Tsugumi AW Icon.png
AW Icon.png
  • Affected units can be redeployed after 30 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Crow of Guidance
(edit info)
During skill use, allied Imperials that are slain may be redeployed after a fixed time.
Tsukiko Icon.png
  • Affected units can be redeployed after 25 seconds.
  • Skills are reset to their initial timer.
  • Units that can redeploy themselves are not affected by this ability unless they cannot be redeployed after death.


Yatagarasu's Affection
(edit info)
Upon withdrawal, can be redeployed after a short time.

During skill use, allied Imperials that are slain may be redeployed after a fixed time.

Tsukiko AW Icon.png
AW Icon.png
  • Withdrawal: 10s. Death: 25s.


Summer Night's Phantom
(edit info)
During skill use, allied Summer units that are slain may be redeployed after a fixed time.
Tsukiko (Swimsuit) Icon.png
  • 40s.


Summer Night's Guidance
(edit info)
During skill use, allied Summer or Imperial units that are slain may be redeployed after a fixed time.
Tsukiko (Swimsuit) AW Icon.png
AW Icon.png
  • 40s.


Death and Redeployment[]

Death and Redeployment
Ability Name Effect Units Notes
Vengeful Ghost
(edit info)
Power will not decrease in Makai.

During skill use, if this unit is defeated, can be redeployed after a fixed time.

Noire AW Icon.png
AW Icon.png
  • Can be redeployed after 30 seconds.
  • Skill is reset to initial timer.


Majin Reincarnation (Weak)
(edit info)
When defeated, it is instead treated as a withdrawal.

When withdrawn, can be redeployed after a fixed time.

Lulu Icon.png
Lily Icon.png
Barous Icon.png
Saoshu Icon.png
Leraye Icon.png
  • Can be redeployed after 40 seconds.
  • Skill is reset to initial timer.


Majin Reincarnation
(edit info)
When defeated, it is instead treated as a withdrawal.

When withdrawn, can be redeployed after a fixed time.

Chibi Mephisto Icon.png
Lulu AW Icon.png
Lily AW Icon.png
AW Icon.pngAW Icon.png
Rakshasa Icon.png
Mephisto Icon.png
Mephisto (Swimsuit) Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Majin Reincarnation (Greed)
(edit info)
This unit has Gold Get!.

When withdrawn, can be redeployed after a fixed time.

Mammon AW Icon.png
AW Icon.png
  • 20% activation chance.
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Lazy Demon's Awakening
(edit info)
Kills low-HP enemies in one hit.

When withdrawn, can be redeployed after a fixed time.

Belphe AW Icon.png
AW Icon.png
  • If the unit with this ability attacks an enemy with 31% HP or less, it will be killed in one hit.
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Demon Eye's Divine Protection
(edit info)
While deployed, all allies' Defense increases by 5% and MR by 5.

When withdrawn, can be redeployed after a fixed time.

Barous AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Dying Reincarnation Wave
(edit info)
When withdrawn, can be redeployed after a fixed time.

Upon defeat only, all nearby enemies take damage and have their movement halted.

Rakshasa AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.
  • Time stop effect lasts 4 seconds.
  • Damage is affected by skills.


Majin Chief's Command
(edit info)
While deployed, all allied Demons, Orcs, and Goblins gain 20% Attack and 50% Defense.

When withdrawn, can be redeployed after a fixed time.

Mephisto AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Eternal Life
(edit info)
While deployed, all allied Seven Deadly Sins and Elizabeth (7Sins) gain 15% Attack.

When defeated, it is instead treated as a withdrawal.

When withdrawn, can be redeployed after a fixed time.

Meliodas AW Icon.png
AW Icon.png
  • Can be redeployed after 20 seconds.
  • Skill is reset to initial timer.


Leraje's Blessing
(edit info)
When defeated, it is instead treated as a withdrawal.

When withdrawn, can be redeployed after a fixed time.

Upon death, all allied units gain +20% increased attack for 20 seconds, with allied Demons gaining a further +10%. (Only applies to units that were already deployed at time of death).

Leraye AW Icon.png
AW Icon.png
  • Can be redeployed after 30 seconds.
  • Skill is reset to initial timer.
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