Ability Name
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Effect
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Units
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Notes
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Withdrawal Support (edit info)
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While on the active team, all allied Soldiers and Heavy Armors gain 20% HP.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 20% to the boost rate).
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Absolute Defensive Resolve (edit info)
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Upon deployment, generates a barrier that absorbs up to 3000 total damage from enemies.
While deployed, when an allied Heavy Armor or Royal Guard is slain, they are instead withdrawn.
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Counteroffensive Defense Formation (edit info)
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Upon deployment, generates a barrier that absorbs up to 5000 total damage from enemies.
While deployed, all allied Heavy Armors and Royal Guards gain 5% Attack and 10% Defense.
When one of the above-mentioned units is slain, they are instead withdrawn.
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Prayer of Safe Return (edit info)
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While deployed, when an allied Valkyrie is slain, they are instead withdrawn.
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Protector of Heroic Spirits (edit info)
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While on the active team, all allied Valkyries, Pegasus Riders, and Dragon Riders gain 15% HP.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 15% to the boost rate).
- This ability also affects
Evil Dragon Knights.
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Ultimate Heartless Edge (edit info)
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Increased chance to kill an enemy in one hit.
30% chance to attack again with no delay.
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- Triples chance of assassination.
- With the class passive, chance will be 3% for basic attacks.
- 21% chance if Berna is a Night Assassin.
- 0% chance if Berna is an Enforcer.
- During skill use, chance will increase to 33%.
- 51% chance if Berna is a Night Assassin.
- 30% chance if Berna is an Enforcer.
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Samurai Spirit (edit info)
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While on the active team, all allied Samurai gain Cost -1.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
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- Result calculated before sortie.
- Stacks with Abilities of a different name.
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Beast King Claws Great Whirlwind (edit info)
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40% chance to attack all nearby land-based enemies simultaneously.
60% chance during skill use.
While deployed, when an allied Monk is slain, they are instead withdrawn.
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- Range is 120.
- Can occur as long as an enemy is within range, even when not blocking.
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Magic Warrior's Oath (edit info)
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While on the active team, all allied Magic Fencers and Mage Armors gain Cost -1.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
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- Result calculated before sortie.
- Stacks with Abilities of a different name.
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Holy Prayer (edit info)
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While on the active team, all allied Angel class units gain Cost -1.
While deployed, when one of the above-mentioned units is slain, it is treated as a withdrawal.
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- Result calculated before sortie.
- Stacks with Abilities of a different name.
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Descendant of the Dragon King (edit info)
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While deployed, if an allied Dragonfolk or Dragon Rider is slain, they are instead withdrawn.
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Lord of Dragons (edit info)
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While deployed all allied Dragonfolk and Dragon Riders gain 20% Attack.
When one of the above-mentioned units is slain, they are instead withdrawn.
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Imperial Knight's Inspiration (edit info)
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While on the active team, all allied Imperial Knights gain 7% HP and Attack.
While deployed, when one of the above-mentioned units is slain, they are instead withdrawn.
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- Result calculated before sortie (truncates after the decimal point).
- Stacks with Abilities of a different name (adds 7% to the boost rate).
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