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Wolves' Den
Wolves' Den.png
Mission Type Story Mission
Charisma Cost 15
EXP 191
Base Gold (3★ Gold) 720 (1080)
Life 3
Initial Unit Points 10
Deployed Unit Limit 10
Number of Enemies 30
4★ Conditions 200% enemy speed
Prerequisite Villager Rescue 3
 
 
Lost in the wolf's lair.
Hold back their quick attacks
and subdue the wolves!
 

 

Wolves' Den (狼の巣) is the third optional Story Mission, unlocked after clearing Villager Rescue 3.

This mission likely serves as the player's first introduction to the featured map, which has awkward ranged spots that can barely cover the bottom lanes where the exit points are. However, in this particular mission the enemies will circle around the island in the middle before attempting to escape, giving players time to take them out. But, watch out for the extreme movement speed of the Red Wolf enemies that make their story debut here.


Enemies[]

Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Wolf Sprite.png
Wolf ×22
Melee
Beast
Physical 1000 150 20 53
Initial: 12
1300
1 UP
Red Wolf Sprite.png
Red Wolf ×2
Melee
Beast
Physical 1200 280 40 109
Initial: 0
2000
1 UP
Bandit.png
Bandit ×1
Melee
Human
Physical 3200 220 40 162
Initial: 45
550
1 UP
Archer Sprite.png
Archer ×5
Ranged (100)
Human
Physical 1100 250 50 166
Initial: 24
Move: 121
Missile: 3
500
1 UP


4★ Enemies
Enemy Unit
Type
Attack
Type
HP ATK DEF
MR
Attack
Speed
MOV
UP
Notes
Wolf Sprite.png
Wolf ×22
Melee
Beast
Physical 2000 300 20 53
Initial: 12
1300
1 UP
Red Wolf Sprite.png
Red Wolf ×2
Melee
Beast
Physical 2400 560 40 109
Initial: 0
2000
1 UP
Bandit.png
Bandit ×1
Melee
Human
Physical 6400 440 40 162
Initial: 45
1100
1 UP
Archer Sprite.png
Archer ×5
Ranged (100)
Human
Physical 2200 250 50 166
Initial: 24
Move: 121
Missile: 3
1000
1 UP

Drops[]

Drop
Soldier (Bow) A Icon.png
Soldier (Bow) A Lv. 3
Soldier (Bow) B Icon.png
Soldier (Bow) B Lv. 3
Ars Icon.png
Ars Lv. 3
Completion
Bonus
Soma Icon.png
Soma
Number of Drops 2 2 1
EXP 50 50 80

Strategy[]

Tutorial

Wolves Den...nice map, when you consider enemies will be too busy playing Merry Go Round to actually try being effective...anyway.

Wolves' Den formation.jpg
Two exit points again, but at the bottom of them map and pretty easy to block. As usual, first thing you'll want to do is place Katie on the right side of the map, on the melee spot between the two caves. May not make any sense at first but it's important. Next, place Phyllis on the middle of the map, blocking the way down to the exit points. That's the foundation of the team for this map, now we build on it. Place an Archer beside Katie (as strange as this will sound, do not place the archer on the upper spot. We want to leave that for the healer.) and use her skill to get your first healer out, placing her on the spot above said archer.

Now wait until you have 28 UP for Valerie and place him beside the upper right cave, this way he can help kill everything going through, and also distract some archers later on. Now we wait for more 15 UP for a healer for Phyllis, and then just watch as things run in circles and die.

3★ with level 1 units
Wolves' Den.png
  1. Deploy Katie level 1 in spot C.
  2. Deploy Crave level 1 in spot D.
  3. Deploy Soma level 1 (30% affection) in spot Q.
  4. Immediately after Crave kills his first wolf, withdraw him.
  5. Use Katie's skill when it becomes ready.
  6. Deploy Alissa level 1 (30% affection) in spot S.
  7. Deploy Eunice level 1 in spot D.
  8. Deploy Dorca level 1 in spot T.
  9. Wait until withdrawing Eunice will give enough unit points to deploy Leeanne. Then replace Eunice with Leeanne. (If Eunice is still fighting a wolf, wait for him to finish first.)
  10. Use Katie's skill again when it becomes ready.
  11. Deploy Phyllis level 1 in spot G.
  12. Deploy Valerie level 1 in spot R.
  13. When three archers and a bandit are approaching Katie, activate the skills of Alissa and Dorca. (It should work to start triggering the skills right as the second archer comes into range.)
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